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I built this for the ArenaNet Environment Art Test 2012 even though it was canceled

Tools Used: Maya | ZBrush | Photoshop | UDK | Crazy Bump | Xnormal

Skills Used: Modeling | Sculpting | Texturing | UV Layout | Lighting | Lightmapping | Rendering

Requirements for the art test: 3000 Tris or less | Textures had to fit within 2, 1024x1024 texture space

Use the concept provided | Add additional elements as needed to compliment the concept | Add your own touch to it



 

Final Render of Model, imported into UDK

Shawn O'Donnell | ArenaNet Environment Art Test

 

Additional renders, click thumbnail to enlarge

Shawn O'Donnell | ArenaNet Environment Art Test Shawn O'Donnell | ArenaNet Environment Art Test Shawn O'Donnell | ArenaNet Environment Art Test Shawn O'Donnell | ArenaNet Environment Art Test

 
 

The Process: If your interested in the steps that I took, here it is...

I used Maya to blocked out the model, then added polys where needed till I got the silhouette right. Once the silhouette was right, I went back and cleaned up the model. From there I made a decision on what I wanted to ZBrush, which textures I wanted to be tileable, etc. With the decisions made, I moved on to taking the low poly model to make a medium poly version so then I could take it into ZBrush to sculpt out a high poly version. When I got the high poly version done I would take the high poly and low poly to make the normal maps using XNormal. If the texture that I want to make is going to be tileable, I would take the high poly model from ZBrush back into Maya to align, duplicate and setup up the objects to tile. When I would get to that point I would take the UV from the low poly and the normal map that was generated to paint my textures. About half way through my process, I went ahead and setup UDK in order to see my progress within a game engine. When I wasn't checking my progress in UDK I would use viewport 2.0 within Maya to help simulate a game engine texture shader. From there, I would continue to go back and forth between the different programs on each piece till all the pieces of the project are complete.

 
 

Concept Art

Here is the original concept that was provided by ArenaNet for the Environment Art Test

Shawn O'Donnell | ArenaNet Environment Art Test

 

My 3D Render Comparison

Here is a comparison from concept to model showing all four sides. The renders are in Maya with no lights.

Shawn O'Donnell | ArenaNet Environment Art Test

 

Clay Renders

One clay render low poly with normals applied and the other clay render as low poly. Both rendered in Maya.

Shawn O'Donnell | ArenaNet Environment Art Test

 
 

Textures

These are all the texture used staying within the guidelines of the art test using no more than a 1024x2048 texture space.
My diffuse textures were hand painted, there are seven 512x512 textures and four 256x256 textures.

Shawn O'Donnell | ArenaNet Environment Art Test

 

Additional images, click thumbnail to enlarge

Shawn O'Donnell | ArenaNet Environment Art Test Shawn O'Donnell | ArenaNet Environment Art Test Shawn O'Donnell | ArenaNet Environment Art Test Shawn O'Donnell | ArenaNet Environment Art Test Shawn O'Donnell | ArenaNet Environment Art Test

 

 

(C) Shawn O'Donnell | www.shawn-odonnell.com 2005