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Hanger Bay

I finished this project in about 2 1/2 weeks from start to finish. This environment was completely build around modular assets and tileable textures. I wish that I had Unity Pro, because I discovered pretty quickly using Uniy that the lighting for the free version isn't up to par with what I would have liked to have for this scene. Maybe at some point I might choose to take the time to import all the assets into UDK instead for better lighting options, but for now, here it is.

Skills: Modeling | Texturing | UV Layout | Lighting | Level Design

Tools: Maya | Unity | Photoshop

Screenshot from Unity

Shawn O'Donnell | 3D Environment in Unity

 
 
 

Screenshot from Unity

Shawn O'Donnell | 3D Environment in Unity

 
 
 

Screenshot from Unity

Shawn O'Donnell | 3D Environment in Unity

 
 

 

(C) Shawn O'Donnell | www.shawn-odonnell.com 2005