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SKILLS

Digital Art: Hi / Low Poly Modeling | LOD's | Sculpting | Texturing | Painting | UV Mapping | Concepts | Illustrations

Traditional Art: Concepting | | Illustrations | Thumbnailing | Sketching | Sculpting | Painting

Software: Maya | 3DS Max | Blender | Substance Suite | ZBrush | Photoshop | Arnold | Fluid Designer | Simplygon | Sculptris | Gimp

Game Engines: UE4 | Unity 5

Some Programming/Scripting: Python | Mel | C++ | V+ | C# | Javascript | HTML | XML | CSS | DHTML

EXPERIENCE

Microsoft | HCL 08/14 - Present

3D Artist - HoloLens Project - Creating Hi/Low poly 3D models and creating PBR materials/textures for multiple software applications used for the Hololens and other hardware applications.

UDead Games, LLC. 03/14 - Present

Founder | Developer | Artist - Started my own Indie Game Studio. Creating Games, prototyping, modeling, texturing, level design, conceptual design, programming. Responsible for running the all business aspects of the studio, i.e. Marketing / Finance / Social Media / etc.

Google | Randstad 05/13 – 8/14

Geo Visual Data Specialist Trainer – Google Maps - Responsible for training new hires on the processes needed to be an employee working on Google Maps, making sure that the maps work correctly for all devices.

Mashiyu Studios Inc. 05/12 – 05/13

Lead Environment Artist - Anaria Online | Small Indie Team – Worked remotely with the team creating game aesthetics from conceptual phase to implementation in the engine and generated assets for the environment.

Microsoft | Collabera 05/12 – 05/13

Application Dev and Test-CS - HoloLens Project - A one year contract working on the Hololens that required me to be detail oriented on both hardware and software development, along with creating test cases.

Sandblast Games 02/08 – 5/08

QA | Game Tester - Destroy All Humans/Path of the Furon - For the Xbox 360. Handled Bug reports, ran through game tests and ad hoc, and wrote up results on game play.

Excell Data | Microsoft 06/07 – 10/07

QA | Game Tester - Gears of War for PC - Checked for playability and errors, covered installs, connectivity for multiplayer, animation/geometry flaws.

Gas Powered Games 10/06 – 11/06

QA | Game Tester - Supreme Commander for PC - Checked game play, tested multiplayer, ad hoc testing, looked for spelling errors in dialog, user interface, player controls and functionality.

Volt | VMC Game Labs 08/05 – 10/06

QA | Game Test Lead – Xbox 360 - Responsible for a team of 10 - 50 testers for both hardware and software testing on the Xbox 360. Covered a wide range of testing: compatibility testing, Xbox 360 Live testing, play through testing, ad hoc testing.

EDUCATION

The Art Institute of Seattle Game Art / Design - 2 1/2 years - B.F.A.

ITT Technical Institute Multimedia / Game Design - 1 year - B.F.A.

Bellevue College Digital Art / Animation - 1 year - A.A.

PCDI | Ashworth College Web / Graphic Design - 2 years - A.A.

 

 
 

 

(C) Shawn O'Donnell | www.shawn-odonnell.com 2005